10/31/2022 0 Comments Sid meiers railroads buy![]() ![]() ![]() The simplest way is to have a dedicated route for each train. It is simply there should be only one possible route between A and X. This is where proper track planning comes in. This can go on and on and the train will end up in the opposite corner of the map. The trouble is that the same thing will happen again, the line will be blocked. If it can not find an other route it will wait until it clears.īUT if it locates an other route, no matter how complicated, it will stop and start on that route. If there is a temporary blockage #1 will stop and recalculate the route. The trouble will start when an other train #2 and #3, and #4 comes on the same line and blocks, even temporary, the route that #1 has. If there is not much traffic the train #1,will have a clear and clean passage and will run true and direct. Let's say that you are sending a train from point A to point X, there are several junction points in between, call them B C etc. Is there a way to avoid having trains dabble back and forth on a piece of track in the middle of nowhere (patch, trick, hack) ? Of course this is an open subject and if you have something to contribute you are more than welcome to do so. We have an expert on Strategy among us, and Darthroid graciously has volunteered to host this sections. Most of these questions were discussed and debated here and there in this forum. This thread was started to answer the most common questions you might have about Game-play and Strategy. ![]()
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